This is great. Good work!
This is really great! Your drawing and coloring style is fantastic.
What kinda pens/brushes do you use for this stuff?
Truly inspiring stuff, man.
Holy dang. Your hard work has paid off my friend. I recommend you post this on stylus. You will reign in glory forever.
I once tried a cthulhu themed larp at a comic convention. I got choked out and kicked in the head for reals by players who were a little too
into their roles. This pretty much killed my interest in larping.
Still I love the idea of a comic guidebook for stuff and this is awesome. I would love to see Raymond and Cube extoll the virutes of euros
, Reiner Knizia, and shoving around little wooden cubes.
2010-05-31 10:00 pm (UTC)
Your experience at the con game was extremely unfortunate. The vast majority of LARP groups are far more careful about physical contact during games. Some of the larger ones (typically organized fan clubs of published/broadcast properties) have very clear guidelines about physical contact, some going so far as to require a brief "out of character" moment to get consent from a fellow player before any touching beyond a brief pat on the shoulder or kiss on the cheek in a receiving line.
A key thing to keep in mind: if it's a good group, you'll be asked to hang out afterwards and get to know them as they really are instead of the characters they portray.
I would encourage people who might have had poor experiences to look for a different LARP group and give it a second try. For some people it just doesn't appeal, while for others it might have been over-zealous portrayal of their characters.
ah haha, that's awesome. I've done a it a few times, I'm not much of an actor but I like hitting people. NPC's RULE!
This is awesome and informative!
Well done! Great use of lettering. Really great. Fantastic work, sir.
Grats being on Drawn! dude! Also, this is fantastic - and the most experience I've ever had with LARP was seeing Role Models.
I saw this on Drawn. Amazing amazing work! I now understand the mysterious world of LARP so much better.
I'm a pen-&-paper gamer, but it is nice to see people out there in The Hobby who get it. Nice work.
As a former LARPer I can say this is totally legit. I played "Dagorhir," a popular midwest LARP organization that didn't use a whole lot of fantasy elements, but it was a great time and I really enjoyed it and the community surrounding it (for the most part). As always, I also love your style and the way you get your ideas across. You're an amazing talent and I can't wait to see what you do next!!
2010-05-28 02:13 am (UTC)
cone! of! coldness!
This is so great and only makes me more curious about LARPing! Do you still have character sheets? Is there a DM keeping track of all your ACs and damage and spellcasting time? Is there no speed restrictions or "to-hit" rolls??
2010-05-28 03:06 pm (UTC)
Re: cone! of! coldness!
Depends on the game. The one I play has a character card (think large index card size) that lists the stats of the character (whether it's a PC or a monster). The honor system is used for taking your hits (the person hitting will call the damage/effect). There are marshals for resolving any disputes, but 99% of the time they're not needed except in REALLY large-scale circumstances, or to describe something to a group of players ("you see X number of orcs here, but there's at least five times that making their way through the woods your way" = we have seven NPC players as orcs, they'll recycle and come back in for a total of 35 or so attackers.).
There's speed restrictions in hitting folks (that's the "machinegunning" in the article), but your spellcasting? Say the verbal, chuck a small object (like a small beanbag, nerf ball, or other harmless-if-it-skull-clocks-you object). If it hits, you hit. Same thing with those boffer swords. If the other guy has some sort of special defense, they'll respond in kind to the hit+call.
But big fights can get downright noisy- you can tell it was a hard, long battle when you can barely talk afterwards!